Psi-telepathy is perhaps the greatest of all the psi-magics, for it grants the psi-mage the ability to control the thoughts of another. Put simply, it allows one to practice mind control. Psi-telepathy is actually several talents in one. A good psi-telepath can “mind speak”—which is the ability to have a conversation completely via thought, all without the need for physical speech. Psi-telepaths can also put thoughts in another’s head and make a person think those thoughts are his own. They can wear away at a person’s inhibitions, making them susceptible to impulse and suggestion. They can even place images in a victim’s mind, indistinguishable from reality. For example, in one scene in the book, The Beast at the Gate, a powerful psi-telepath used her power to implant an interactive “copy” of herself into the mind of her victim while she was miles away from him.
You can learn more about psi-telepathy and the characters that wield this awesome power in The Beast at the Gate. Why not read the FREE sample chapters on Amazon.com and see for yourself what an amazing world Taren is? http://www.amazon.com/Beast-Gate-Rayna-Nightwind-ebook/dp/B00AQ8WON2
Sunday, October 13, 2013
Wednesday, September 18, 2013
Psi-sonics—Can you hear me now?
Psi-sonic mages can manipulate existing sounds and create
new ones from silence. Put simply, this power allows one to shape and alter sounds.
For example, a man’s words could be changed into a tigers’ roar, or even into
different words. A good psi-sonic mage could make the sound of ten men
marching to sound like a thousand—or disguise the din
of great battle to sound like an
approaching storm. This talent could prove invaluable in war, for these mages could
use sound to fool the enemy into following a false path, or to lure them into a
trap. Other uses for this psi-magic include increasing sound loud enough to
shatter glass or dampen sound, as to not alert an enemy of their presence. It is
said that a few gifted Psi-sonics can psychically tap into the auditory system
of another person or creature. Then he is able to hear whatever his link hears,
making such a person the ultimate eavesdropping tool.
Monday, September 9, 2013
Psi-somatics—That Healing Touch
The healers of the psi-magic world, psi-somatic mages are
the rarest and most precious mages of all. Blessed with the ability to accelerate
a body’s ability to heal itself, a good psi-somatic healer can mend a broken
bone in minutes, a deep cut in seconds. In other words, this psi-magic draws
from a person’s own constitution and strength and magnifies it many fold. Thus,
a strong warrior wounded in battle would be far easier to heal than a sickly
patient wasting away in bed.
Needless to say, psi-somatic experts are invaluable on both
the battlefield and the sickroom. On a cautionary note, psi-somatic healing is
a draining process, especially when healing physically weak patients—so much so, that mages often risk their
own lives trying to save the lives of others.
Wednesday, August 28, 2013
Sensational! The Psi-magic known as Psi-Sensation
Tareners gifted with the power of psi-sensation can gain
knowledge of a person or event through touch alone. They have the ability to
detect psychic impressions left on an object by its previous owner. Through the
object, they can summon a vision that plays out an event involving that object—especially
if that event is associated with strong emotion, violence or death. This kind
of object reading can also be used to find more information about its previous
owner, including sex, age and how he came to possess (and eventually lose) the
item.
As one of the more mysterious psi-magics,
psi-sensation is certainly more subtle than say, the fiery practice of psi-pyrics.
However, in the right hands, this power has the potential to change the course
of history. Speaking of history, enforcers of law often ask psi-sensation trained
mages to help with older, unsolved crimes. A good psi-sensationalist can recall all
manner of past events—from a lover’s quarrel gone bad, to a fatal duel, to a
tragic accident—with the same accuracy as if he had been there in the flesh.
All the mage needs is an object the person in question made contact with or
used. Through the object, they can summon a vision that plays out an event involving
that object—especially if that event is associated with strong emotion, violence
or death. To read more about the characters, visit: http://www.amazon.com/Beast-Gate-Rayna-Nightwind-ebook/dp/B00AQ8WON2
Wednesday, August 14, 2013
Psi-Pyrics—Burn Him!
Few psi-mages are feared more than the psy-pyric. With the ability
to heat air so hot as to ignite, these fire wizards literally leave a trail of
flame in their wake. Beyond molecular agitation, psi-pryics can control existing
flames by making a fire bigger, smaller, hotter or colder. He or she can even
make flames move around as if it were a living creature, thus taking the idea
of playing with fire to a whole new level.
Tuesday, July 23, 2013
Psi-Portation—Hey, she was here just a second ago!
Psi-Portation is the ultimate way to get around. Just
concentrate, focus on where you want to go, and—voilà! Not so fast. Maybe it’s not as simple as it seems. A good Psi-Porter
has to be mindful of the exact landing destination or risk reappearing in solid
rock, underground, under an ocean, hundreds of feet in mid-air, or any number
of equally unpleasant (and often fatal locations). The longer the distance, the
greater the risk. That usually limits the individual to nearby places they have
already been and are quite familiar with. Also, those who practice this
psi-magic need a strongly focused mind, for the easily distracted may very well
re materialize with body parts in the wrong place. Other than that, Psi-Portation
is quite fun!
Read more about
psi-magic and the amazing world of Taren on my website: www.rabakerwebs.com
Monday, July 15, 2013
Psi- Olfactics—What’s that smell?
As you may have guessed, psi-olfactics is the school of psi-magic
that deals with smells. Those born with this ability have a much keener sense
of smell than the average Taren citizen does. Furthermore, they are able to psychically
create smells—ranging from the truly
heavenly, to the utmost repulsive. While it may not be as flashy as psi-illusion,
or as powerful as psi-kinetics, psi-olfactics is considered a very useful talent
to have. Practitioners can easily find work tracking down escaped criminals,
and the occasional wayward farm animal. And if they choose to be left alone (or
gain an edge in combat), a well-versed psi-olfactic can summon a stench so
potent as to put a skunk to shame. In the book, The Beast at the Gate, a character named Levit is a psi-olfactic who is needless to say, very particular about smells. It is something the young boy
character Quan finds out in short order. To read more about the characters, visit: http://www.amazon.com/Beast-Gate-Rayna-Nightwind-ebook/dp/B00AQ8WON2
Read it and see for yourself!
My book, The Beast at
the Gate is on amazon.com and has a great “look inside” feature. You can
read a few sample chapters of my book for FREE. See for yourself if you want to take
a plunge into the amazing world of Taren. I’m confident you will. If you have
been craving a creative and exciting sci-fi/fantasy novel to read, why not visit
amazon.com and take a look? See you in Taren! Click here: http://www.amazon.com/Beast-Gate-Rayna-Nightwind-ebook/dp/B00AQ8WON2
Saturday, July 6, 2013
Psi-Kinetics—A Forceful Proposition
In
my novel, The Beast at the Gate, few
psi-mages are as powerful as a master psi-kinetic. A psi-kinetic can move objects through space
without touching them. With their minds alone, they can project a force that
can push, shove and otherwise bully an opponent from afar. A few talented practitioners
of this particular psi-magic can manipulate wind to surround them and lift themselves in the air for short periods of time. They can create force shields, crush
internal organs, topple trees—well, you get the idea. Psi-kinetics can pretty
much do what they want. That’s why most Taren citizens give them plenty of
respect, and a wide berth. One particularly
dramatic scene in my book involves a powerful psi-kinetic warrior, some angry
red-robed mages, a fire golem…and a well. The result is one heck of a battle! Why not pick up a copy of The Beast at the Gate and see for yourself?
http://www.amazon.com/Beast-Gate-Rayna-Nightwind-ebook/dp/B00AQ8WON2
http://www.amazon.com/Beast-Gate-Rayna-Nightwind-ebook/dp/B00AQ8WON2
Sunday, June 30, 2013
Now you see me…now you don’t
Psi-illusion is the ability to affect what the eye can or
cannot see. Psi-illusionists can play tricks on the mind—literally—by altering
what the brain perceives as visual reality. The results can be anything from invisibility
to camouflage, to psychically altering one’s appearance to look like someone (or something) else. Now, you
can imagine the potential for enormous mischief here. Enormous and deadly mischief in some cases.
Fortunately, Psi-illusion is a relatively rare talent in the world of Taren,
and rarer still are those who are masters of this powerful school of
psi-magic.
Sunday, June 23, 2013
Psi-Clairvoyance—The Divine Inspiration of Future-sight
In The Beast at the
Gate, those blessed (or cursed, depending on your perspective) with
Psi-Clairvoyance can glimpse into the future and see events and occurrences
before they actually happen. Depending on how talented the individual is, these
glimpses may range from a brief, blurred premonition to a finely detailed
showing of a scene. While this may seem like the perfect talent to have, the
reality is that it can cause frustration at best, madness at worst. I wrote a scene that helps illustrate the complexity of dealing with such an ability. Here is an
excerpt of the character Orin speaking to Cirderor. Orin is a Psi-Clairvoyant:
If Orin was
annoyed, he tried not to show it. “Sir, do you know why the Princess is here?”
“Of course I
do. She is here to ask my help in restoring her to the throne. I don’t need a
Psi-clairvoyant to tell me that.”
“More
specifically,” Orin said, “she is here to make an attempt at overthrowing
Nephredom by force and clearing her name, so that she may be accepted as the
new Queen. I’ve seen this image before, many times, coming about in many
different ways. But only in a few such visions did I see the master mage with
her, and of those few, fewer still had the Kuaran and the boy-child in them.”
“The
rest were false visions, then?”
“No. No
vision is ever false. What appeared in any of them could happen, depending on
crucial decisions made at crucial times--far too many to count or track. As
time passes, some possible futures become impossible, and clairvoyants no
longer see their images; the many possible visions become fewer and fewer.
Eventually, as time goes on, there is only one vision--and there is little
anyone can do to change the outcome at that point.”
“Then I was
right to call you here. I have a feeling there will be some ‘crucial decisions’
made tonight, and I need your advice.”
“You
desire to know whether to support the Princess or to turn her away.”
Ciredor
sighed as he nodded, meeting Orin’s gaze with his own. He was not accustomed to
seeking counsel in others; he had once prided himself in having better judgment
than most. But lately he wasn’t so certain. But I love her! “Perhaps it was one of my own crucial
decisions--one I made in the past--that has caused us to lose our way. I don’t
want the problem to get worse.”
“You
are referring to when you first introduced Nephredom to the Queen?”
“Yes, and I
had no way of knowing the Queen would eventually grant regency to that devil.”
“The
Subjugator of Joy. Respected, but hardly loved.”
“He harasses
and taxes our people mercilessly. He denounced the use of magic among common
citizens--the one thing that defined us as a people. Magic gave us our
strength, made us whole. Now, to practice magic openly, one must undergo the
secret training of the Red Robes--and no honorable man would desire to become
one of those things!”
“They
are an abomination.”
Ciredor
smiled a dark smile. “If I had known the kind of man Nephredom was, I would
have let those young urchins stone him to death back in Lamec.”
“I
believe you would have.”
“And yet, now
that the Queen is dead, he claims she declared him King with her dying breath.
If this is true, to oppose him would be high treason--punishable by death.”
“Indeed.”
Ciredor
turned an irritated eye to Orin. “Seer, if I desired a yes-man, I would have
gotten one years ago. This is not the time for cautious conversation. I seek
your sight, not slavish agreement!”
Orin stared
at Ciredor with his piercing gray eyes. “You mistake confession of truth with
false harmony. You know me better than that, Your Reverence.”
Ciredor
tensed his lower lip, pressing it firmly against his teeth. The only time Orin
called him that was when he was offended. Your Reverence. Coming from
his calm lips, it sounded like a curse.
Orin smiled,
then uttered softly, “doubting in the
darkness, sifting through the ashes, I cry out, but death has plugged all ears.”
Ciredor
sighed. “A verse to a new poem?”
“Yes.” A
short silence passed before Orin spoke again. “I have been your lieutenant in
war, your Second in peace, and your friend in both. If you want my opinion,
then I will give it freely: You are being foolish.”
It was
difficult at times to tell if Orin was speaking of the present or of the
future. Did Orin mean that Ciredor was being foolish now, or was he referring
to a future time? Ciredor laughed in
spite of his displeasure. “You are a man of extremes, I’ll grant you that. I
think I liked you better as a yes-man.” Ciredor’s tone grew serious. “Is that
what you truly believe?”
“No, but you
are missing my point. Being foolish implies that one commits foolish acts. Foolish mistakes. It is what you fear
most--the consequences of a foolish mistake.”
“Is that what
you see in my future? That I will make a foolish mistake?” Ciredor paused, then
added the next logical assumption. “One that could cost us all dearly?”
“That is one
possible future, yes. Furthermore, as time has passed, the other possibilities
have begun to fade, and the few that remain still show the path you most fear.”
“Which
involves me making the mistake you mentioned.”
“Yes.”
“I
don’t suppose you will tell me what it is, let alone how to avoid it.”
“You know I
have sworn never to influence the future in that way. Besides, my visions are
muddled and unclear, and I never see the whole picture at once. What may start
as a bad path may eventually right itself, and what may appear to be the good
path may ultimately lead to ruin.”
Ciredor
chucked humorlessly. “It never ends for you, does it?”
“No. The
futures I see are endless arrays of branching roads that shed some avenues and
grow new ones based on the choices people make.”
“One
damned decision after another.”
Orin sighed. “Nevertheless,
it is sometimes better to make a decision that could damn than to do nothing
and be damned.”
“Another
line for a poem?”
“No,
a warning for a friend.”
© Copyright December 2012 JK Publishing, Inc. All rights reserved.
© Copyright December 2012 JK Publishing, Inc. All rights reserved.
If you enjoyed this passage, I think you will love the book.
Order a copy of The Beast at the Gate
and immerse yourself in the world of Taren.
Wednesday, June 19, 2013
Psi-Botany, The Ultimate Green Thumb
Imagine
being able to revive a wilting squash plant with a mere thought, or causing a previously
stunted tree to soar as tall as its tallest leafy neighbors. A skilled psi-botanist
can do all of these things and more. The practical applications of this ability are
obvious, though the very West Taren regions that would benefit most from this
power shun psi-magic. In fact, West Tareners not only prohibit the practice of psi-botany,
they also refuse any goods they suspect were the beneficiaries of such practices.
So pumpkin-sized tomatoes wouldn’t sell very well there. Nevertheless,
psi-botanists can find work easily enough in East Taren, growing grapes for wine—quite
a feat, considering East Taren’s frigid weather. In my book, The Beast at the Gate, some of the Soren
monks use psi-botany to create beautiful flower gardens in the snow-covered
Soren Woods.
Wednesday, June 5, 2013
Systems of Magic
My next blog topics will cover the magic system used in the world of Taren. Many Tareners (especially the Eastern variety) possess a specialized psychic ability they call “psi-magic”. There are twelve schools of psi-magic and each one has a different focus and effect. Few Tareners are born with psi-magic ability strong enough in one school to earn the designation “high mage”, and those rare individuals who have mastered more than one school of psi-magic—they are called “master mages.” Coincidentally, the two main villains in the book, Aric and Nephredom are both master mages, while the Red Robes who serve them are high mages.
Well, that’s the background—now the magic. The first school of psi-magic is Psi-aquatic. It’s the ability to manipulate water and control its motion and various states. This is a powerful and practical psi-magic, and Psi-aquatics in Taren can make a good deal of money freezing large blocks of water and selling the ice to the hot lands of Argat. The truly skilled psi-mages in this art are sometimes employed as assassins for their ability to harden blood still flowing in the veins of their victims. Next time, I'll cover another school of psi-magic...until all twelve are done. For even more about the schools of psi-magic, and the wondrous world of Taren, I invite you to pick up a copy of The Beast at the Gate. http://www.amazon.com/Beast-Gate-Rayna-Nightwind-ebook/dp/B00AQ8WON2
Well, that’s the background—now the magic. The first school of psi-magic is Psi-aquatic. It’s the ability to manipulate water and control its motion and various states. This is a powerful and practical psi-magic, and Psi-aquatics in Taren can make a good deal of money freezing large blocks of water and selling the ice to the hot lands of Argat. The truly skilled psi-mages in this art are sometimes employed as assassins for their ability to harden blood still flowing in the veins of their victims. Next time, I'll cover another school of psi-magic...until all twelve are done. For even more about the schools of psi-magic, and the wondrous world of Taren, I invite you to pick up a copy of The Beast at the Gate. http://www.amazon.com/Beast-Gate-Rayna-Nightwind-ebook/dp/B00AQ8WON2
Monday, May 20, 2013
The Unknown Territories
Sometimes referred to by the locals as “Outer Taren”, the Unknown Territories is land that
lies beyond the Band. Any attempt to cross the deadly Band into the Unknown Territories is tantamount to
suicide. And so, that territory remains unexplored by Tareners. It is speculated that the Unknown Territories is home to unspeakable horrors, and is best
left unknown.
Much of my upcoming novel, Beyond the Band of Death, takes
place in the The Unknown Territories. If you enjoyed reading The Beast at the Gate, the next novel in
the series will be sure to please!
Saturday, May 11, 2013
Jerel: The Crown Jewel of East Taren
Jerel is the territory where the capital of East Taren is
located. Jerel is a beautiful place, full of opulent buildings and dazzling
displays of wealth. Jerel citizens consider themselves privileged and perhaps
more refined and cultured than those of the other provinces—especially West
Taren. Jerel may have a cold climate, but that doesn't slow its people down a bit. Pomp and circumstance abounds here, with prideful gentlemen and ladies
in their finery, and the smell of spices and perfumes filling the air. It’s
ironic that this is the same place where Nephredom, the Subjugator of Joy rules. Like a deadly serpent in a lovely garden,
Nephredom sits on his great throne in the palace, and waits for the right time to strike…
Friday, May 3, 2013
Dosk is for Booklovers (and scroll lovers too)
Dosk is a great place to be in if you’re a lover of books and
all things academic. This is where schools and academies are practically on
every corner, and bards sing passionate odes to libraries. Founded by two stern scholars, the province of Dosk certainly
favors the sage over the warrior. Ironically, science is dismissed as worthless
folly here, so Rayna’s insistence on seeking out the Science Guild in Dosk is treated
more as a punch line to a bad joke than a serious objective. Nevertheless, Dosk
has a solid reputation as the place to go if you thirst for knowledge. If you want to immerse yourself further in Dosk, or any of the other interesting places in Taren, pick up a copy of The Beast at the Gate: http://www.amazon.com/Beast-Gate-Rayna-Nightwind-ebook/dp/B00AQ8WON2
Monday, April 29, 2013
The City of Walls
Known locally as the “City of Walls”, Soren is a holy region,
and Soren City is a place of meditation, prayer and religious training. It is where the world-weary traveler goes for spiritual reflection, calm and peace.
Ironically, Ciredor—a former soldier and war hero—was appointed by Nephredom
himself to govern this province. Ciredor
is none too pleased with his new job, but to oppose his position would give
Nephredom the excuse he needs to arrest and execute him.
Soren is the place that Keris desperately wants to go, but not because she's eager to attend church. She believes Ciredor can help her win back her throne. Populated almost exclusively by monks and priests, all worldly temptations, including strong drink, gambling, and women are forbidden here. Order a copy of The Beast at the Gate to see how Rayna and Keris managed to sneak into this somber city.
Soren is the place that Keris desperately wants to go, but not because she's eager to attend church. She believes Ciredor can help her win back her throne. Populated almost exclusively by monks and priests, all worldly temptations, including strong drink, gambling, and women are forbidden here. Order a copy of The Beast at the Gate to see how Rayna and Keris managed to sneak into this somber city.
Saturday, April 20, 2013
Zuran the Great...Province
Zuran is seldom referenced
in The Beast at the Gate, but expect
that to change in the upcoming sequels. Zuran is the last of the West Taren territories and home to that region’s governor.
Following its defeat in the War
of Kings, West Taren was no longer allowed to have a King and the
governorship was the highest political office a West Tarener could hold. Zuran became the new capital of West Taren
following the fall of Lamec, and its streets are filled with busy bureaucrats, minor politicians and the like. Depending on whom
you ask, the governor is either seen as a competent representative of the
people, or a worthless, fat figurehead and puppet of Nephredom—regent of East
Taren. Some say, if there ever will be a
rebellion against East Taren, it will start in Zuran.
Friday, April 5, 2013
Big City Living: Argat
Argat
is a West Taren province; it has a bustling city by the same name, which is known
for its crowded streets and tireless vendors peddling their wares. One might think
of Argat as the New York City of Taren. This
is the place to go if you are into lively music, parties and lots of company. It
is in Argat where Rayna cheats death and meets Quan and Emawin—two pivotal
supporting characters in the story. This is also the city where “prospectors”
prey on the weak, and thieving jesters are no laughing matter to their
victims. To say that Rayna experiences
culture shock while in Argat is an understatement. Luckily, Keris and Quan are there to keep her
out of (much) trouble. You can read more
about Rayna and her adventures in The
Beast at the Gate. Order a copy and be amazed.
http://www.amazon.com/Beast-Gate-Rayna-Nightwind-ebook/dp/B00AQ8WON2
http://www.amazon.com/Beast-Gate-Rayna-Nightwind-ebook/dp/B00AQ8WON2
Tuesday, March 26, 2013
Lamec—A Beastly Place
Why not cut to the chase? The fallen city of
Lamec is where my novel The Beast at the Gate gets its
namesake. The city is in ruins and populated by hordes of vicious,
humanoid creatures that are rumored to have once been men. These are
the “Beasts”. No one really knows how the once great West Taren capital became
a den for the Beasts, except that it had something to do with the
Lake stone in the center of the city.
The good news is that the city is gated off from
the general populace—preventing the Beasts from getting out.
The bad news is that the gate is failing, and the Beasts are
literally drooling at the chance of escape(green, acidic drool to be
exact).
Here is an excerpt from the book—a scene where
our heroine Rayna Powell finds herself in the unfortunate situation of
wandering into the city:
Taking heed to her watch’s warning, Rayna quickly hid herself behind the corner of a brick wall and shoved her glowing hand in her pocket. Then she saw it.
It stood over eight feet tall, and oozed a dripping, green ichor from every part of its scaly body. Its face resembled a nightmarish hybrid of boar, and lizard—creased and knotted—like heavy clay molded into monstrosity.
Its bulging eyes had lids that closed horizontally, and as the creature squinted in the daylight sun, only its elongated red pupils showed through. It was an undeniable rendition of evil personified. Its pointed-toothed mouth opened and closed repeatedly, as if rehearsing for its next meal. Rayna dared not breathe; she feared the sound of her own pounding heart would give her away…
Needless to say, the city of Lamec doesn't get many tourists.
© Copyright December 2012 JK Publishing, Inc. All rights reserved.
Taking heed to her watch’s warning, Rayna quickly hid herself behind the corner of a brick wall and shoved her glowing hand in her pocket. Then she saw it.
It stood over eight feet tall, and oozed a dripping, green ichor from every part of its scaly body. Its face resembled a nightmarish hybrid of boar, and lizard—creased and knotted—like heavy clay molded into monstrosity.
Its bulging eyes had lids that closed horizontally, and as the creature squinted in the daylight sun, only its elongated red pupils showed through. It was an undeniable rendition of evil personified. Its pointed-toothed mouth opened and closed repeatedly, as if rehearsing for its next meal. Rayna dared not breathe; she feared the sound of her own pounding heart would give her away…
Needless to say, the city of Lamec doesn't get many tourists.
© Copyright December 2012 JK Publishing, Inc. All rights reserved.
Tuesday, March 19, 2013
Kuara: Work All Day, No Time For Play
Kuara is the province closest to the Band. In many ways, the
Band's presence has shaped the Kuarans' culture and their code of laws. At
first glance, Kuara is a gentle, scenic place—full of sloping hills and rolling
meadows.
However, before you grab your hammock and sunscreen to plan
your next vacation there, realize that all forms of idleness are considered a
crime punishable by death. So, resting
comfortably in the shade while watching the clouds float by would probably be a
bad idea in Kuara.
Kuarans view their land as an opportunity to work hard and
bear the fruits of that labor. The mighty plains of Kuara are the breadbasket
of Taren, and that makes the West Taren province an agricultural power, if not
a military one.
Wednesday, March 13, 2013
The Next Chapters
I took a small break from the blog in preparation for the new installment in the "Rayna of Nightwind" series. It is the highly anticipated sequel to "The Beast at the Gate".
I want to take the time to say to my fans that I am both touched and thrilled that you are as exited about this new novel as I am. It's been a while in the making, but the next draft of "Beyond the Band of Death"(tentative title, pending my publisher's final approval) is done and now I'm ready to move on to the next phase. With a lot of sweat and a bit of luck, I hope to have the finished book ready in time for Christmas! Again, thanks for everything. I would not have gotten this far without you. So, let's move together into the exciting next chapters of the Nightwind saga.
As always, if you want to learn more about me and my books--and read some sample chapters to boot--please visit my website.
Sunday, February 24, 2013
The Lay of the Land
Now that I've covered most of the characters in The Beast at the Gate, my next posts will discuss the world of Taren from a geographical and cultural perceptive. But first, what is Taren?
Taren is the wondrous world in which the story takes place. It is a land of extremes--and extreme danger. The Taren River divides Taren nearly in half, with one side known as West Taren and the other East Taren. The citizens of West Taren are a proud people who eschew psi-magic and instead favor the sword. East Tareners embrace their psi-magic roots, and until recently, practiced their craft freely. All of Taren--both East and West--is surrounded by a red, barren wasteland known as the Band. It is said that all who enter the Band die.
The Band has a rather mysterious origin and no one in Taren truly knows much about it.White rods of energy fall down from the Band like unbent lightning and destroy anyone unfortunate enough to be in its path. This is where our heroine Rayna gets her first taste of Taren. Needless to say, it's not a good first impression.
Tuesday, February 12, 2013
The "Minor" Characters
Sometimes the supporting actors are just as important as the leading ones. I would like to think that that is the case in "The Beast at the Gate". Four supporting characters come to mind: Emawin, Quan, Katana, and Levit.
First, Emawin. She is the caring and compassionate botanist and apothecary in the story; she is the glue to her adopted family. The normally reclusive Keris sees Emawin as family and the feeling is mutual. Even Rayna finds it difficult to keep up her defensive walls against Emawin—everyone can’t help but love Emawin!
Quan is the curious and often mischievous boy who has a talent for playing the flute and... *ahem* pick pocketing. His character is young but important, and goes to illustrate that in the world of Taren, no one is truly what they first seem.
Katana was fun to write and she proves to be a formidable challenge to Aric. As captain and owner of her mercenary guard, Katana is a strong, confident person with ambitious goals; Aric too seeks power, but in her own clandestine way. It was only a matter of time before these two powerful women clashed…and what a clash it was.
Levit is the monk who trains Rayna. He is a stern traditionalist—a crotchety no-nonsense kind of man. I mention him because we will be seeing more of this character in the next book.
Wednesday, February 6, 2013
Keris--who is this mysterious woman?
Keris is the last of the main characters I'm discussing from "The Beast at the Gate", but certainly not the least. Trying my best not to include spoilers, I'll just say that she plays a pivotal role in the story--enough to justify her being co-protagonist to Rayna. In many ways she is like Rayna: strong, intelligent, and fiercely independent. However, as a Taren native, Keris is much more attuned to the land than Rayna, and recent events have given her a bit of a hardened edge. I think it's safe to say without revealing too much that Keris is on the run with a bounty on her head. Her situation has pushed her to taking more risks to stay one step ahead of Nephredom and his minions. And it's during a risky quest to recruit a mage that Keris meets Rayna...and the rest is Taren history.
Tuesday, January 29, 2013
Ciredor
Tuesday, January 22, 2013
Aric the mastermind
Aric is certainly one of the most complex characters in The Beast at the Gate. Indeed, I could write a book solely on her and never grow bored. Although she is complex, she is by no means ambivalent. Make no mistake--Aric is evil, period. Where Nephredom may have had some noble underpinnings, Aric is rotten to her flamboyant core. She is an unredeemable and manipulative creature who delights in the ill-fortune of others and schemes for her gain, and her gain alone. The fact that she is both beautiful and intelligent, only serves to camouflage her deadly ways.
Monday, January 14, 2013
Nephredom: ruler, madman
In The Beast at the Gate, Nephredom is a rather complex character whose life is filled with both triumph and tragedy. He is an ambitious man, but he is motivated more by revenge than power. He is also slowly going insane. But without giving too much away, I would say that his madness has certain external causes, and his own arrogance has caused him to ignore the obvious signs. Nephredom is arguably the lead villain in the story, but is by no means the only one.
He is, in my opinion, the most redeemable villain--if such a thing is possible. There is a certain rough nobility in Nephredom that drives him, and in that sense, gives him a degree of honor. Of course, the heroes in the story would vehemently disagree with that assessment.
Nevertheless, what if blind vengeance and hate had not been allowed to take root in his heart? Would he had used his powers for good? Maybe...maybe not. Who knows what kind of life Nephredom would have led if the circumstances had turned out a little differently. Well, technically I would know, but that's a tale for a different time.
He is, in my opinion, the most redeemable villain--if such a thing is possible. There is a certain rough nobility in Nephredom that drives him, and in that sense, gives him a degree of honor. Of course, the heroes in the story would vehemently disagree with that assessment.
Nevertheless, what if blind vengeance and hate had not been allowed to take root in his heart? Would he had used his powers for good? Maybe...maybe not. Who knows what kind of life Nephredom would have led if the circumstances had turned out a little differently. Well, technically I would know, but that's a tale for a different time.
Monday, January 7, 2013
Who is Rayna?
Of course, Rayna Powell is the protagonist in the story The Beast at the Gate, but who is she, really? I would describe Rayna as a smart, highly motivated woman but a bit awkward when expressing herself to others.
Like Arstinax, I didn't want to create a stereotypical cardboard cutout of a character. I wanted Rayna to be flawed and nuanced. I wanted her to react to certain situations--not as the "calm, reasonable person" that always does the right thing--but how a real person (albeit a stubborn one) would react under extraordinary circumstances. And those reactions may not always look cool or even smart, but it's human.
I wanted to show juxtaposition, not simply with a modern day heroine being thrust into a pre-industrial world, but show the contrast of a how a logical, scientific-minded person like Rayna could find herself acting very illogical and non-scientific in the right situation. In short, I wanted to explore how wonderfully complex the human mind and emotion can be.
Like Arstinax, I didn't want to create a stereotypical cardboard cutout of a character. I wanted Rayna to be flawed and nuanced. I wanted her to react to certain situations--not as the "calm, reasonable person" that always does the right thing--but how a real person (albeit a stubborn one) would react under extraordinary circumstances. And those reactions may not always look cool or even smart, but it's human.
I wanted to show juxtaposition, not simply with a modern day heroine being thrust into a pre-industrial world, but show the contrast of a how a logical, scientific-minded person like Rayna could find herself acting very illogical and non-scientific in the right situation. In short, I wanted to explore how wonderfully complex the human mind and emotion can be.
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